The 150,000-square-meter leafy, landscaped campus of the Weizmann Institute of Science in Rehovot has again been named in The Scientist magazine’s annual survey as the “best place to work in academia” outside the US.
The institute consistently appears among the top five international (non-US) institutions, and has been ranked first several times.
The Scientist survey is taken by thousands of researchers in institutions around the world, including Weizmann.
The institute’s overall score was in the 100th percentile, and scientists there rated the statement “My work gives me great personal satisfaction,” a 5 on a scale of 1 to 5.
The institute, which consists of 100 buildings, has received increasing support from Israeli and European Union funding sources, offsetting a 6 percent drop in US government funding since 2007, according to Weizmann’s vice president, Haim Garty.
“As a result, the total grant money not only did not decrease during the economic crisis, but actually increased by as much as 20% since 2007.”
Garty said these funds, together with sharing of internal resources at the institution, helped “enable continuity of high-quality research in rough periods.”
The institute is one of the world’s leading multidisciplinary research institutions, with five faculties – mathematics and computer science, physics, chemistry, biochemistry and biology – divided into 17 scientific departments.
In addition, the Feinberg Graduate School trains research students pursuing graduate degrees.
Hebrew University and Microsoft researchers develop algorithm that turns pixilated onscreen characters into smooth, curved contour lines
Researchers have developed an algorithm that turns classic 8-bit and 16-bit games into beautiful modern graphics.Dani Lischinski of Hebrew University and Johannes Kopf of Microsoft are the researchers behind the algorithm that has undoubtedly earned them the hate of old school game purists.
The algorithm they develop takes games made for the 8-bit video game systems such as NES and Sega Master System, and the 16-bit Super Nintendo and Sega Genesis systems, and turns those pixilated onscreen characters into smooth, curved contour lines.
While the current version of the algorithm is computationally complex, the researchers believe that some optimization could lead to emulators that could be used to upscale retro games into glorious high definition games, finally allowing us to play our beloved games on our 60 inch televisions the way they were never meant to be played.
Source: More from Shalomlife.com